First Attempt at Learning 3D Modeling with Blender

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400 words · 2 min read

Posted in Graphic Design with tags Learning, Blender, and 3d

My flatmates are game devs and graphic designers, so I regularly hear them talk about 3D modeling and animation. I’ve always been interested in learning how to do it myself as a creative outlet, but I never had the time or motivation to start. Now that I’m on holiday, I decided to give it a go.

I learn primarily by doing, so I started by watching and following along with YouTube tutorials - specifically this one by PIXXO 3D. It went by a bit quickly which made it hard to follow along, but I managed to get the basics down and create a really simple humanoid figure.

The tutorial was helpful in learning how to use the tools in Blender, as well as how to model something from a primitive shape. I also learned about the modifiers and how to use them to make the modeling process easier - such as the mirror and subdivision surface modifiers.

Render of my first attempt at modeling a figure in Blender - his name is Bobbin.

🖼️ 💾

I’m not a particularly creative person to begin with, so don’t laugh at my first attempt! 😂 I found modeling the hands to be the most difficult part, and they still look weird proportionally.

It’s been fun, so I intend to keep learning and practicing. I’m going to try and make a few more figures, and then try the rest of the pipeline - rigging, texturing, etc. I want to then put the skills to use as part of a game dev project, but I’m not sure what yet. I’ll keep you posted!

If you’d like to follow along with what I’m learning, I’ve created a YouTube playlist of the tutorials I’m following: Learning 3D Modeling. Videos are in the order I’m following/plan to follow.

Learning 3D Modeling

This is the 1st post of 2 in the Learning 3D Modeling series, with the most recent post published on 5 January 2024.

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commit: 95f5491
author: Matt Crook
date:   2024-01-02T13:10:18+1300

post: add live model preview