Exploring Godot Game Development

Published

For the last little while, I’ve been looking for ways to expand upon my creativity and learn new skills. [ read on → ]


My Blender Donut

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So I feel like I had a bit of a false start in terms of my learning 3D modeling. [ read on → ]


First Attempt at Learning 3D Modeling with Blender

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My flatmates are game devs and graphic designers, so I regularly hear them talk about 3D modeling and animation. [ read on → ]


Secure Short URLs from Numbers in .NET

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When developing a web application, perhaps a URL shortener, you often need to store resources in a database and expose them via a URI - usually via some kind of generated identifier used as a primary key by the database. [ read on → ]


Docker, gRPC, and REST APIs in .NET

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In the world of service APIs, gRPC undeniably shines. This high-performance framework, created by Google, provides a remarkable toolkit for building interconnected systems. [ read on → ]


Re-evaluating Personal File Storage

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Resilio Sync is a great tool for syncing files across multiple devices without relying on a cloud service. [ read on → ]


Productionising a Listed Blog

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I recently decided to streamline my personal projects and combine my personal and professional blogs into one platform: Listed. [ read on → ]


Scaling Back Side Projects

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Over the last year I have found myself to be busier than ever before with work, yet my desire to create side projects has not scaled back to balance this workload. [ read on → ]


Managing Kubernetes Workloads with Terraform

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Terraform is an awesome way of managing infrastructure as code. It builds a graph of your definition, compares it to what exists already, and makes only the required changes. [ read on → ]


A Return to the Office

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Most of the nation has been working from home since about August of last year, which was when we had the last big lockdown - and subsequently gave up on the idea of doing those as a nation as it dragged-on. [ read on → ]


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